

Later in the game, it becomes way too easy. After a few runs, you should be able to make it through by sheer luck, unless you get incredibly powerful enemies.Ģ. That being said, it really isn't that big of a problem.

Or maybe it would choose Pokemon with weak starting movepools(might be a bit harder to code) to place in Beach Cave instead. This would lower the levels of the Pokemon that appear in Beach Cave, which should help this issue a little.
#POKEMON MYSTERY DUNGEON DS ROM BLUE RESCUE TEAM HOW TO#
How to fix: add an option for "easy Beach Cave" in the randomizer. There's nothing the player can do, because they have no items at this point. It isn't uncommon to get one-shot or two-shot by the first enemy. The very start of the game is way too hard. I had a few issues with the difficulty, so I'll go into detail about that.ġ. I've played EoS a little with your randomizer, and had quite a bit of fun. Vadixidav - Helped a lot with some of the coding. Psy_commando & evandixon of Project Pokemon - Research on pretty much everything else about Explorers of Sky, creating the wiki page for it. OgreGunner & nhahtdh of GameFaqs - Major research on where dungeon data is stored. This tool requires Visual C++ Redistributable for Visual Studio 2015 to run. Support for more game versions!(possibly even GTI & PSMD).
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Add option for randomized moves to be baised towards pokemon type/stats.Writing all the randomizations to a text file for easy viewing.Certain pokemon, such as legendaries and unown, are untouched by the randomizer for either mechanic or progression reasons.The Randomizer currently only supports Explorers of Sky (US), but I am working on support for more versions in the future. These options can all be enabled and disabled independent of each other. The pokemon that appear in each dungeon.This program randomizes the following aspects of the game: Seeing as the PMD games weren't mysterious enough, I made a randomizer for them.
